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Hierarchy

  • ModelGeometry

Index

Properties

indices

indices: Float32Array = new Float32Array(0)

matrices

matrices: Float32Array = new Float32Array(0)

meter

meter: number = 1000

normals

normals: Uint8Array = new Uint8Array(0)

onerror

onerror: (message?: string) => void

Type declaration

    • (message?: string): void
    • Parameters

      • Optional message: string

      Returns void

onloaded

onloaded: (geometry: ModelGeometry) => void

Type declaration

productIdLookup

productIdLookup: any[] = []

productMaps

productMaps: {}

Type declaration

products

products: Float32Array = new Float32Array(0)

regions

regions: Region[]

states

states: Uint8Array = new Uint8Array(0)

styleIndices

styleIndices: Uint16Array = new Uint16Array(0)

styles

styles: Uint8Array = new Uint8Array(0)

transformations

transformations: Float32Array = new Float32Array(0)

transparentIndex

transparentIndex: number

vertices

vertices: Float32Array = new Float32Array(0)

wcs

wcs: number[] = [0, 0, 0]

Methods

load

  • load(source: any, headers: {}, progress: (message: Message) => void, options?: Partial<ReaderOptions>): void

Object literals

breaks

breaks: object

10

10: undefined[] = []

100

100: undefined[] = []

20

20: undefined[] = []

30

30: undefined[] = []

40

40: undefined[] = []

50

50: undefined[] = []

60

60: undefined[] = []

70

70: undefined[] = []

80

80: undefined[] = []

90

90: undefined[] = []

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